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Time Travel Prototype
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Devlog
10. "Finished" Prototype
July 30, 2022
by
therealcowboyhatman
Previous To Do I have amalgamated all the outstanding to-do items from my previous post below. As you can see, the list was pretty long. Add a splash sound effect when the player walks over water Subs...
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9. Long Time No See
June 06, 2022
by
therealcowboyhatman
Introduction As the title suggests: it's been a while. My last dev log post was on the third of May - it's been a whole month! In that time I have: been to Germany to see my gf; took part in a sports...
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8. Props and Pub Crawls
May 03, 2022
by
therealcowboyhatman
Recap At the end of the last sprint, I set myself the following targets to achieve in the sprint just gone. Repaint the remaining levels with the environment artwork. Bring in prop artwork and decorat...
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7. The 100-Hour Mark
April 26, 2022
by
therealcowboyhatman
Introduction Last weekend I tried a different format for my "weekly" dev log. I wrote it as I went along rather than writing it in one go after the sprint. The format itself was fine - I actually thin...
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6. Live Dev Log
April 15, 2022
by
therealcowboyhatman
Introduction I thought it would be cool to do a live development log for this weekend, so I will publish this one as soon as there is a decent bit of content. This is instead of writing it one go afte...
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5. Over The Hump
April 11, 2022
by
therealcowboyhatman
Intro It's been a while, but I am back baby. An irrelevant, two-line paragraph probably doesn't justify a standalone heading, but this commentary means that it will just yeah there it is reach three l...
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4. Abstract as F
March 29, 2022
by
therealcowboyhatman
Progress Summary As mentioned in the previous post - which I probably haven't written yet - I aimed to achieve the below in this week's sprint. Implement a generic solution for floor pad and door inte...
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3.2 First Feature Milestone
March 29, 2022
by
therealcowboyhatman
Recap The below points were listed in entry 2 as the things I wanted to achieve in this sprint. Look into some form of ticketing system to better track my to-do list. Add in the replay functionality R...
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3.1 Psuedo-Productivity
March 29, 2022
by
therealcowboyhatman
#Project Management
Hyper-Focus I have a problem. When I am really interested in or passionate about something, I often can't stop thinking about it. This may not sound like a problem at first glance - high levels of ent...
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3. The 48-Hour Mark
March 29, 2022
by
therealcowboyhatman
Context I started writing this entry on 20/03 after what felt like a very successful and productive weekend. I realised, however, that I had many things about which I wanted to write, and I would not...
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2. Rewind Woes
March 19, 2022
by
therealcowboyhatman
2. Rewind Woes - Time Travel Prototype by therealcowboyhatman (itch.io) I last worked on this project on the weekend of the fifth of March. I started off with a quick win on Saturday morning before fa...
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1. Project Start
February 22, 2022
by
therealcowboyhatman
Context By the end of 2021, I had gotten a bit fed up of making games in Unity, not that I had made many at all. Over the summer, I was definitely stuck in the rut of starting projects and getting bor...
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