Time Travel Prototype
Description
Top-down, 2D puzzle game where the player relies on their previous actions to collect all collectibles in the level.
Controls
Game is keyboard only - that is, no mouse interaction is required.
- Move - WASD
- Pause - Esc
- Menu - WASD/arrow keys
- Rewind time - Shift (hold)
There is neither game pad nor mobile support - sorry.
Notes from the Creator
Unfortunately, I lost interest in this project at around 60%-70% of the way through. I wanted to move onto something else and pursue other interests, but I also wanted the game in some form of a finished state.
I decided to get prioritise a full game loop - i.e. menus, music and sound effects, no placeholder artwork etc. This means that there are only five demo/placeholder levels that don't fully explore the core idea/concept of the game.
Credits
Game
Idea and Concept | therealcowboyhatman
Code | GitHub Repo | therealcowboyhatman
Artwork
Environment, Characters, Props | Tech Dungeon: Roguelite | Trevor Pupkin
Environment (floor pads) | therealcowboyhatman
Fonts |Free Pixel Font - Thaleah | Tiny Worlds
Music and Sound Effects
Music | Arcade Game BGM #3 | B.G.M
SFX | 200 Free SFX- Kronbits
SFX (Footsteps) | Footsteps - Essentials | Nox_Sound
Status | Prototype |
Platforms | HTML5, Windows |
Author | therealcowboyhatman |
Genre | Puzzle |
Made with | Unity |
Average session | A few seconds |
Download
Development log
- 10. "Finished" PrototypeJul 30, 2022
- 9. Long Time No SeeJun 06, 2022
- 8. Props and Pub CrawlsMay 03, 2022
- 7. The 100-Hour MarkApr 26, 2022
- 6. Live Dev LogApr 15, 2022
- 5. Over The HumpApr 11, 2022
- 4. Abstract as FMar 29, 2022
- 3.2 First Feature MilestoneMar 29, 2022
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