3. The 48-Hour Mark
Context
I started writing this entry on 20/03 after what felt like a very successful and productive weekend. I realised, however, that I had many things about which I wanted to write, and I would not have a clear focus if I squeezed everything into one entry. I therefore split my musings into three.
This entry serves as an introduction for the two main blocks of content, and it gives readers a chance to stop reading now due to its pretentiousness. I mean, I said things about which I want to write like two sentences ago, and there is even an abstract below. Who on Earth do I think I am!?
Contents
Abstract
First Feature Milestone follows the usual format whereby I re-cap what I planned to achieve and discuss the extent to which I was successful. I also outline what I want to achieve in the next sprint.
Psuedo-Productivity is probably not appropriate for a dev log since it is about difficulties I have with overthinking and fixation, but whatever. It does serve as a nice a segue (segway?) to the project management service I am using, which I think is just appropriate enough to warrant an entire post that reads like a diary entry in which all the i's are dotted with love hearts.
Get Time Travel Prototype
Time Travel Prototype
2D, top-down puzzler game based around undoing your mistakes.
Status | Prototype |
Author | therealcowboyhatman |
Genre | Puzzle |
More posts
- 10. "Finished" PrototypeJul 30, 2022
- 9. Long Time No SeeJun 06, 2022
- 8. Props and Pub CrawlsMay 03, 2022
- 7. The 100-Hour MarkApr 26, 2022
- 6. Live Dev LogApr 15, 2022
- 5. Over The HumpApr 11, 2022
- 4. Abstract as FMar 29, 2022
- 3.2 First Feature MilestoneMar 29, 2022
- 3.1 Psuedo-ProductivityMar 29, 2022
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